Visualized by creating a dANN directed graph from the ABCL (Armed Bear Common Lisp) data structures, and visualizing it with SpaceGraph-J2 + dANN Hyperassociative Map.

"We may be utilizing machine learning 'too little, too late'. (IE, we're using too little ML and using ML not early enough). Thus we may be already going down a slightly wrong path... we should correct this by taking ML seriously and try to find the best way to incorporate ML in our architecture..." --YKY |
List<Atom> getNeighbors(similarityGraph, center, radius)
I am currently using text editor command-line, because Lispers typically fall back on Emacs and I am not very interested in that... :Pcheck this out: http://www.pawfal.org/fluxus/
I think it's sad that there are not better Lisp environments out there... I used to use Powerlisp, which was nice in many ways but too old to be stable (and no longer in development).for the most modern LISP-like environment that i'm aware of, i suggest to look at NetBeans + Clojure
I dislike project-oriented environments, which means almost all IDEs... :P(shocked!)
well, this is our opportunity to build that!
For Lisp, I'd love an environment which was closer to an "edit and save the memory" model rather than "edit and save and execute text". ("Save the memory" meaning "save a text file containing defuns and setqs to restore the current memory state.) Obviously for large software projects you;d need more than this in terms of project management, but for rapid prototyping, that'd be nice. Imho.
The SOAR group recently did some interesting IDE work, too... basically, rather than really editing text, they now edit database entries corresponding to SOAR rules (which looks like text while you're editing it). I don't know a whole lot about it, though.thanks for the pointer, seems interesting. here's what i could find on SOAR's IDE:
Fluxus looks interesting...Fluxus (written in C/C++) embeds its own LISP engine which is tightly integrated with an OpenGL draw loop.
If we can built something like that, that would be great.
Psi-Theory is about human action regulation, intention and behaviour. The theory describes a comprehensive model of the human brain, its cognitive processes, emotion and motivation. It is about the informational structure of an intelligent, motivated, emotional agent (called Psi) which is able to survive in arbitrary domains of reality. This agent is driven by several satisfiable needs: need for food, water, the avoidance of pain, certainty, competence and affiliation). The cognitive processes are modulated by emergent emotional states, memory, and sensory perception.
BudgetValue | no counterpart yet, maybe related to utility values |
Concept | Term.Predicate |
Goal | same as Term |
Item | no counterpart yet |
Judgement | same as Term |
Question | no counterpart yet, or same as Term |
Sentence | same as Term |
ShortFloat | Term.Constant.Number |
Stamp | no counterpart, we don't use time stamps |
Task | no counterpart yet, maybe same as Term |
TaskLink | no counterpart yet |
TruthValue | TruthValue |